Walking to the Future Classroom Scenarios

From the industrial revolution, with the begginning of mass production, the school was changed to a mass teaching way, where there were many students copying at the same time.

Nowadays,  industry has changed to be automatically controlled and we need other skills of our students. Jobs of the future will require collaborative working, use the digital technologies as a tool, ubiquitous job using mobile devices, etc. Flexibility is crucial to define learning spaces for students that will become life long learners. The students will be the main characters of their own learning.

Flipping the classroom, making projects in teams, learning inside-outside from the classroom, Teachers becoming mentors or coaches, students and classrooms learning from other students and other classrooms…

How to gather all these ideas in one?

With a way of teaching designing new activities for obtaining XXI Century Skills. This is my Idea of a Learning Activity. Grouping them you will get a Learning Story. An environment made specifically for increase the Classroom Learning eficiency.

toolkit_fcl

There are many more examples that have been developed during the iTEC project. You can find them all here: http://itec.eun.org/web/guest/scenario-library.

What is a Future Scenario by the experts?

by European Schoolnet with the support of the iTEC project

Which are the main proposed steps to walk, for generic learning activities are:

  1. DREAM: Design a brief to your class that ties to the curriculum and the local community, but leaves room for interpretation. You inspire and motivate the students.
  2. EXPLORE:Student teams explore the context of a topic or question either by observing relevant practices .
  3. MAP:Teams analyse their findings on a given question or topic using mind-mapping techniques.
  4. REFLECT:Students and the teacher record, post and share audio-visual reflections and feedback of project progress, challenges and future steps.
  5. MAKE:Based on a design brief and design ideas, student teams start making a product. They create their first prototype, and discuss it afterwards.
  6. ASK: After having created a product as part of their work (prototype, presentation, design, etc.) student teams meet with 2–4 “experts”. These “experts” could be future users, readers, or recipients of the product created by the team.
  7. SHOW: Students create a video with English subtitles presenting the results of an investigation, a product they have created or some other piece of work.
  8. COLLABORATE: Students collaborate with students from other schools.

This list make activities that prepare our students for new tasks with new skills.

One example of scenario with outdoor activities:

You can find a really completed course about this at http://www.europeanschoolnetacademy.eu/en/web/future-classroom-scenarios/course

and a toolkit to start at http://fcl.eun.org/toolkit

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